Super Bandit RIP Controls and Complete Combat Guide

Super Bandit RIP Controls and Complete Combat Guide

The official Super Bandit RIP controls support a deeper fighting system than the game first suggests. You can jump twice, switch attacks, block from the correct direction, dash through many projectiles, and score a knockout by emptying an opponent's health bar or sending them off the map.

Quick takeaways

  • Learn movement and one attack before practicing combos.
  • Block toward the incoming attack.
  • Dash through projectile pressure, not every melee exchange.
  • Use Training Mode to compare each bandit's attacks and cooldowns.

On this page: control chart · movement · defense · knockouts · FAQ

Super Bandit RIP Control Chart

ActionDefault control
Move left/rightA / D
Jump or double jumpW
Cancel a jumpS while airborne
Use selected attackHold left mouse button
Switch attackQ or E
Alternate attack switchingC or right mouse button
BlockDown + direction opposite the attack
DashSpace + Left or Right

The official guide notes that key bindings can be changed in Settings. Start with the defaults long enough to understand the system, then change only the bindings that interfere with reliable movement or attack switching.

Movement and Platforms

Press W once to jump and again in the air to double jump. The second jump is valuable for correcting a route, reaching a higher platform, or delaying your landing so an opponent attacks too early. Pressing S in the air cancels the jump and brings the bandit down sooner.

Thin platforms affect both movement and projectiles. You can jump onto them from below, and projectiles can pass through them. That means a platform is not automatic protection; watch the opponent's attack type before stopping above or below one.

Attacks and Cooldowns

Hold the left mouse button to use the selected attack. Every attack has ammunition and a cooldown, so repeating one move without watching its availability creates an opening. Switch with Q or E when another attack better matches the distance.

Practice a simple sequence before attempting a long combo:

  1. Use a safe opening attack.
  2. Move with the opponent's knockback.
  3. Switch only when the next attack is ready.
  4. Stop the sequence if the red combo state ends.

Blocking and Dashing

Blocking reduces damage and stun time, but direction matters. Hold Down plus the direction opposite the incoming attack. For example, block left when a projectile is traveling from the right toward your bandit.

Dash with Space while holding Left or Right. The dash can pass through many projectile attacks, but melee attacks can still connect. Treat it as a movement and projectile-defense tool rather than universal invincibility.

How Knockouts and Score Work

A knockout occurs when an opponent reaches zero health or falls off the map. Damage contribution affects score, and significant contribution without the final hit can earn a KO assist. A successful knockout also restores health based on the damage you dealt, up to the game's limit.

Learn these mechanics in Training Mode, then play Super Bandit RIP online and apply them against live movement. Private and 1v1 rooms are useful when you want a controlled match with a friend.

Frequently Asked Questions

How do you block in Super Bandit RIP?

Hold Down and the direction opposite the incoming attack. Correct directional blocking significantly reduces damage and stun, creating a chance to counter instead of remaining trapped under pressure.

How do you dash in Super Bandit RIP?

Hold Left or Right and press Space. Dashing is effective against many projectiles, but a melee attack can still hit you during the movement, so check the opponent's range first.

How do you double jump?

Press W to jump, then press W again while airborne. Use the double jump to change landing timing, reach a platform, or move around an attack rather than spending it automatically.

Conclusion

The essential Super Bandit RIP controls form one connected system: move and double jump to shape the approach, switch attacks for the correct range, block directional pressure, and dash through projectiles. Practice those four skills before building longer combos.

August 21,2026